The Caretaker

Can you save the daughter of the school director from the grasp of The Caretaker?

Imagine yourself in the room of the Caretaker of the old nautical school. Quickly you will notice that strange things have happened in this room.

Vague notes and laboratory attributes indicate disturbing activities. Sectarian symbols and references to a secret society suggest that The Caretaker was concerned with dark matters. What has happened here?

Save the missing daughter and leave the office within the 60 minutes! Time is ticking …

Logic, tension, associations, teamwork

40% escapes

2 to 6 persons (recommended team size: 4-6 persons)

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